USPTO serial 79449797
Reviewed by CopyMark Law Group
The USPTO has issued an Office Action on this application. A response is typically required before the deadline, or the application can be abandoned.
If you own this trademark, we can monitor new filings and help with USPTO deadlines. If you do not, we can file a new U.S. application.
| Class | Description | Status | First use |
|---|---|---|---|
| 009 | Game programs for arcade video game machines; simulators for the steering and control of vehicles; sports training simulators; telecommunication machines and apparatus; personal digital assistants (PDAs); covers for personal digital assistants (PDAs); cases for personal digital assistants (PDAs); straps for personal digital assistants (PDAs); covers for smartphones; cases for smartphones; straps for smartphones; electronic control apparatus for machines; computer programs; computer game software, recorded; downloadable computer game software; eye glasses; game programs for home video game machines; electronic circuits and CD-ROMs storing programs for electronic game programs for LCD hand-held games; slot machine programs; pachinko programs; downloadable music files which can be received and stored via the Internet; downloadable image files which can be received and stored via the Internet; recorded video discs and video tapes; downloadable graphics for mobile phones; electronic publications; downloadable image files of avatars; downloadable virtual clothing. | ACTIVE | — |
| 028 | Amusement machines and apparatus for use in amusement parks; arcade video game machines; toys; dolls; stuffed toys; action figures; bendable toys (those with characteristics of action figures); positionable toy figures; toy dolls; toy with a strap; portable game toy with LCD screen; go board games; shogi games [Japanese chess]; uta-garuta [Japanese playing cards]; dice; sugoroku [Japanese dice games]; dice cups; Chinese checkers [games]; chess sets; checker sets; apparatus for performing magic tricks; dominoes; playing cards; hanafuda [Japanese playing cards]; mah-jong; video game machines; billiard equipment; arcade game machines; electronic games apparatus; electronic game machines; handheld electronic games; computerized video game tables for gaming; controllers for game consoles; card games; trading cards for games; portable games and toys incorporating telecommunication functions; acrylic stand-type figures, toys, and dolls. | ACTIVE | — |
| 041 | Entertainment services; provision of entertainment information; dubbing services; educational and instruction services relating to arts, crafts, sports or general knowledge; planning, operating, or conducting of seminars; provision of electronic publications and information regarding electronic publications; publication of books; arranging and planning of movies, shows, plays or musical performances; providing videos from the Internet, not downloadable; production, distribution, or screening of films; providing digital music from the Internet, not downloadable; provision of information regarding the delivery of images, videos, and music via the Internet; production of radio or television programs; production of videotape film in the field of education, culture, entertainment or sports [not for movies or television programs and not for advertising or publicity]; planning, operating or holding of performances (excluding those related to film, entertainment, drama and music performances, sports, horse racing, bicycle racing, boat racing and small car racing); organization and conducting of electronic sports competitions; providing entertainment in virtual environments; providing information on entertainment in virtual environments; providing games in virtual environments; providing information on games in virtual environments; providing exclusive in-game items used in online games in virtual environments; providing information on exclusive in-game items used in online games in virtual environments; provision of entertainment services; providing online games; providing information on online games; providing electronic game services by means of the Internet of other communication networks; providing information on electronic game services by means of the Internet or other communication networks. | ACTIVE | — |
CopyMark links this record to cited §2(d) serials, the owner's other marks, Nice classes, similar mark names, and recently changed USPTO applications.
| Date | Code | Event | What it means |
|---|---|---|---|
| Jul 23, 2026 | RFNT | REFUSAL PROCESSED BY IB | — |
| Jul 5, 2026 | RFCS | NON-FINAL ACTION MAILED - REFUSAL SENT TO IB | — |
| Jul 4, 2026 | RFRR | REFUSAL PROCESSED BY MPU | — |
| May 16, 2026 | RFCR | NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW | — |
| May 15, 2026 | CNRT | NON-FINAL ACTION WRITTEN | A non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application. |
| May 9, 2026 | DOCK | ASSIGNED TO EXAMINER | — |
| May 8, 2026 | MAFR | APPLICATION FILING RECEIPT MAILED | — |
| May 8, 2026 | NWOS | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | — |
| May 7, 2026 | REPR | SN ASSIGNED FOR SECT 66A APPL FROM IB | — |