Drawing for FOOYA!

USPTO serial 86564528

FOOYA!

Reviewed by CopyMark Law Group

Reg. 4949270Status 701Renewal
Filing date
Status date
Registration date
May 3, 2016
Examiner
SCHRODY, ALLISON PAIGE
Law office
TMO LAW OFFICE 115

What this means

This registration is in, or will soon enter, a USPTO maintenance window. Missing a Section 8 or Section 9 filing can cancel the registration.

Status 701: Status 701 means the registration is active and the first Section 8 declaration of continued use was accepted. The next major deadline is the combined Section 8 and Section 9 filing at the 10-year anniversary.

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Owner

Goods and services

ClassDescriptionStatusFirst use
009Children's educational software; Computer game software; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for gaming machines, namely, slot machines and video lottery terminals; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer graphics software; Computer software and firmware for games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; Computer software development tools; Computer software for use in relation to digital animation and special effects of images; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the integration of text, audio, graphics, still images and moving pictures; Computer software, namely, game engine software for video game development and operation; Computer software, namely, software development tools for the creation of mobile internet applications and client interfaces; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile devices, tablets, PCs, virtual reality platforms, machines, wearable devices; Downloadable mobile applications for behavior design in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software to influence lifestyle habits in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software in the nature of a mobile application for experiential learning in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable virtual goods, namely, computer programs for user engagement in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement for use in online virtual worlds; Educational software featuring instruction in health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic software updates, namely, downloadable computer software and associated data files for updating computer software in the fields of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement, provided via computer and communication networks; Electronic sports training simulators; Game software; Gaming software that generates or displays wager outcomes of gaming machines; Gesture recognition software; Graphical user interface software; Insulated clothing for protection against accident or injury; Interactive game software; Medical software for behavior modification in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Motion picture films and films for television featuring children's entertainment; Video game software; Virtual reality game software; Virtual reality software for immersive user experiences in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Virtual reality training simulation software in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvementACTIVEApr 19, 2012

Related trademarks

CopyMark links this record to cited §2(d) serials, the owner's other marks, Nice classes, similar mark names, and recently changed USPTO applications.

Prosecution history

DateCodeEventWhat it means
May 3, 2025REM2COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED—
Aug 2, 2022NAS8NOTICE OF ACCEPTANCE OF SEC. 8 - E-MAILED—
Aug 2, 20228.OKREGISTERED - SEC. 8 (6-YR) ACCEPTEDThe USPTO accepted your Section 8 declaration showing the mark is still in use in commerce (or excusable nonuse). This satisfies the six-year maintenance requirement and keeps the registration active until the next renewal deadline.
Aug 2, 2022APRECASE ASSIGNED TO POST REGISTRATION PARALEGAL—
Feb 28, 2022ES8RTEAS SECTION 8 RECEIVED—
May 3, 2021REM1COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED—
May 3, 2016R.PRREGISTERED-PRINCIPAL REGISTERYour trademark is registered on the Principal Register — the strongest form of federal trademark protection. You may use the ® symbol for the covered goods and services. Maintenance filings (Section 8 and renewals) are required to keep the registration alive.
Feb 16, 2016NPUBOFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED—
Feb 16, 2016PUBOPUBLISHED FOR OPPOSITIONYour mark was published in the USPTO Official Gazette for a 30-day opposition window. During that period, third parties who believe they would be harmed can file an opposition. If no opposition is filed, prosecution usually continues toward registration or a Notice of Allowance.
Jan 27, 2016NONPNOTIFICATION OF NOTICE OF PUBLICATION E-MAILED—
Jan 9, 2016PREVLAW OFFICE PUBLICATION REVIEW COMPLETED—
Jan 5, 2016CNSAAPPROVED FOR PUB - PRINCIPAL REGISTER—
Dec 14, 2015TEMETEAS/EMAIL CORRESPONDENCE ENTERED—
Dec 14, 2015CRFACORRESPONDENCE RECEIVED IN LAW OFFICE—
Dec 10, 2015ALIEASSIGNED TO LIE—
Nov 26, 2015TROATEAS RESPONSE TO OFFICE ACTION RECEIVEDThis event means the applicant filed a response to a USPTO Office Action — typically arguments, amendments, or evidence addressing the examiner's objections. The USPTO will review the response and either allow the mark to proceed or issue another action.
Jun 25, 2015GNRNNOTIFICATION OF NON-FINAL ACTION E-MAILEDA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Jun 25, 2015GNRTNON-FINAL ACTION E-MAILEDA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Jun 25, 2015CNRTNON-FINAL ACTION WRITTENA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Jun 18, 2015DOCKASSIGNED TO EXAMINER—
Mar 25, 2015NWOSNEW APPLICATION OFFICE SUPPLIED DATA ENTERED—
Mar 18, 2015NWAPNEW APPLICATION ENTERED—

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