Drawing for DYNAMIC PRESENCE

USPTO serial 87161391

DYNAMIC PRESENCE

Reviewed by CopyMark Law Group

Filing date
Status date
Registration date
Examiner
RINKER, ANTHONY MICHAEL
Law office
TMEG LAW OFFICE 102 - EXAMINING ATTORNEY ASSIGNED

What this means

These status codes mean the trademark application is abandoned and no longer pending. Common reasons include missing an Office Action response (600), filing without a valid basis (602), express abandonment by the applicant (604), or failure to respond to an examiner's inquiry (618). Revival may be possible in limited circumstances. If abandonment was unintentional, consult counsel about a petition to revive. Otherwise file a new application if protection is still needed.

Status 602: These status codes mean the trademark application is abandoned and no longer pending. Common reasons include missing an Office Action response (600), filing without a valid basis (602), express abandonment by the applicant (604), or failure to respond to an examiner's inquiry (618). Revival may be possible in limited circumstances.

Need help with DYNAMIC PRESENCE?

If you own this trademark, we can monitor new filings and help with USPTO deadlines. If you do not, we can file a new U.S. application.

Current trademark owner
Monitor this mark, or talk with CopyMark about this registration.
Not the owner?
File a new U.S. trademark application, or speak with our attorneys.

Owner

Attorney of record

The USPTO lists this attorney as the applicant's representative for correspondence on this application.

Douglas R. Wolf

DOUGLAS R. WOLF WOLF GREENFIELD & SACKS, P.C.600 ATLANTIC AVEBOSTON, MA 02210UNITED STATES

Goods and services

ClassDescriptionStatusFirst use
009computers, computer hardware, computer peripheral devices, computer networking hardware, computer memory hardware, networks access server hardware, USB (universal serial bus) hardware, UPI (universal peripheral interface) hardware, WAN (wide area network) and computer software for pupil tracking, eye tracking for use in virtual reality videos and games; computers, computer hardware, computer peripheral devices, computer networking hardware, computer memory hardware, networks access server hardware, USB (universal serial bus) hardware, UPI (universal peripheral interface) hardware, WAN (wide area network) and computer software for head and body pose tracking for use in virtual reality videos and games; computers, computer hardware, computer peripheral devices, computer networking hardware, computer memory hardware, networks access server hardware, USB (universal serial bus) hardware, UPI (universal peripheral interface) hardware, WAN (wide area network) and computer software for hand and finger gesture recognition for use in virtual reality videos and games; computers, computer hardware, computer peripheral devices, computer networking hardware, computer memory hardware, networks access server hardware, USB (universal serial bus) hardware, UPI (universal peripheral interface) hardware, WAN (wide area network) and computer software for hand position tracking, finger posture for use in virtual reality videos and games; computers, computer hardware, computer peripheral devices, computer networking hardware, computer memory hardware, networks access server hardware, USB (universal serial bus) hardware, UPI (universal peripheral interface) hardware, WAN (wide area network) and computer software for generating haptic feedback for use in virtual reality videos and games; computers, computer hardware, computer peripheral devices, computer networking hardware, computer memory hardware, networks access server hardware, USB (universal serial bus) hardware, UPI (universal peripheral interface) hardware, WAN (wide area network) and computer software for a gravity simulator for use in virtual reality videos and games; computers, computer hardware, computer peripheral devices, computer networking hardware, computer memory hardware, networks access server hardware, USB (universal serial bus) hardware, UPI (universal peripheral interface) hardware, WAN (wide area network) and computer software for flight simulator for use in virtual reality videos and games; virtual reality game software; data processing apparatus; downloadable computer application software for playing virtual reality videos and games; laptop computers; computer hardware; intelligent glasses for data processing namely, computer peripherals worn on the head for mobile devices for remotely accessing and transmitting data; images, graphics and word processing software; smartphones; wearable activity tracker; electro-dynamic apparatus for the remote control of virtual reality experience creating devices, namely, rendering devices, motion tracking devices, and actuation devices; sound transmitting apparatus; audio video receiver; microphones; sound recording apparatus; video recorders; camcorders; headphones; eyewear, namely, stereoscopic glasses; video screens; remote control apparatus for use in virtual reality videos and games; 3D virtual reality eye glasses; integrated circuits; chip sets, namely, semiconductor chips sets comprised primarily of semiconductor chips, circuit board assemblies and integrated circuits; semi-conductor chips; printed circuit boards; cellular phones; computer programs for playing audio and/or video devices, computer programs for connecting consumer electronic devices to wireless communication devices, computer programs for controlling and using integrated circuits; software for playing audio and/or video; devices for playing audio and/or video, namely, DVD players, optical disc players; computer programs and software for communication devices, namely, programs and software for enabling local or global telecommunication/connection between consumer electronic devices, wireless communication devices, base stations, and/or telecommunication equipment/facilities; computer software enabling users of communication devices to access databases and global computer networks; computer software enabling transfer of data between mobile communication apparatus; computer game software for communication devices; computer game software and programs enabling users to play games with mobile phonesACTIVE
028smartphone to VR cradle, namely, a wearable headset that adapts a smartphone for use in playing virtual reality videos and games; smartphone to VR cradle, namely, virtual reality headsets adapted for use in playing video games; video game interactive remote control units; video game interactive hand held remote controls for playing electronic gamesACTIVE
042computer software design for others; integrated circuit design for others; semi-conductor chips design for others; consultancy services relating to the design of wireless electronic and communications devices including mobile phones for use with computer and communications systems, consultancy services relating to the design of Virtual Reality acquisition, action detection, and playback rendering devices and methodsACTIVE

Related trademarks

CopyMark links this record to cited §2(d) serials, the owner's other marks, Nice classes, similar mark names, and recently changed USPTO applications.

Prosecution history

Latest event (MAB2): The trademark application was abandoned because a required response or document was not filed by the deadline — usually a missed Office Action response. The application is dead unless a petition to revive is granted within a limited time.

DateCodeEventWhat it means
Apr 26, 2018MAB2ABANDONMENT NOTICE MAILED - FAILURE TO RESPONDThe trademark application was abandoned because a required response or document was not filed by the deadline — usually a missed Office Action response. The application is dead unless a petition to revive is granted within a limited time.
Apr 26, 2018ABN2ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSEThe trademark application was abandoned because a required response or document was not filed by the deadline — usually a missed Office Action response. The application is dead unless a petition to revive is granted within a limited time.
Sep 28, 2017GNS2NOTIFICATION OF INQUIRY AS TO SUSPENSION E-MAILED
Sep 28, 2017GNSIINQUIRY TO SUSPENSION E-MAILED
Sep 28, 2017CNSISUSPENSION INQUIRY WRITTEN
Sep 7, 2017RCCKSUSPENSION CHECKED - TO ATTORNEY FOR ACTION
Feb 28, 2017GNS3NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
Feb 28, 2017GNSLLETTER OF SUSPENSION E-MAILED
Feb 28, 2017CNSLSUSPENSION LETTER WRITTEN
Feb 25, 2017TEMETEAS/EMAIL CORRESPONDENCE ENTERED
Feb 25, 2017CRFACORRESPONDENCE RECEIVED IN LAW OFFICE
Feb 20, 2017ALIEASSIGNED TO LIE
Feb 8, 2017TROATEAS RESPONSE TO OFFICE ACTION RECEIVEDThis event means the applicant filed a response to a USPTO Office Action — typically arguments, amendments, or evidence addressing the examiner's objections. The USPTO will review the response and either allow the mark to proceed or issue another action.
Dec 13, 2016GNRNNOTIFICATION OF NON-FINAL ACTION E-MAILEDA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Dec 13, 2016GNRTNON-FINAL ACTION E-MAILEDA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Dec 13, 2016CNRTNON-FINAL ACTION WRITTENA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Dec 13, 2016DOCKASSIGNED TO EXAMINER
Sep 9, 2016NWOSNEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Sep 9, 2016NWAPNEW APPLICATION ENTERED

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