Drawing for UNSERIOUS

USPTO serial 87783211

UNSERIOUS

Reviewed by CopyMark Law Group

Status 606
Filing date
Status date
Registration date
—
Examiner
CLYBURN, CARLA DIONNE
Law office
INTENT TO USE SECTION

What this means

This page summarizes the public USPTO record for this serial number, including owners, goods and services, and prosecution history.

Need help with UNSERIOUS?

If you own this trademark, we can monitor new filings and help with USPTO deadlines. If you do not, we can file a new U.S. application.

Current trademark owner
Monitor this mark, or talk with CopyMark about this registration.
Not the owner?
File a new U.S. trademark application, or speak with our attorneys.

Owner

Goods and services

ClassDescriptionStatusFirst use
009(Based on Intent to Use) Game software; Computer game programmes; Computer game programmes downloadable via the Internet; Computer game programs; Computer game software; Computer game software downloadable from a global computer network; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer software, namely, game engine software for video game development and operation; Downloadable computer game programs; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game programs; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable series of fiction books; Electronic game programs; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wireless devices; Interactive game programs; Interactive game software; Interactive multimedia computer game programs; Interactive video game programs; Recorded computer game programs; Video game software; Video and computer game programs; Virtual reality game software(Based on 44(d) Priority Application) Game software; Computer game programmes; Computer game programmes downloadable via the Internet; Computer game programs; Computer game software; Computer game software downloadable from a global computer network; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer software, namely, game engine software for video game development and operation; Downloadable computer game programs; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game programs; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable series of fiction books; Electronic game programs; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wireless devices; Interactive game programs; Interactive game software; Interactive multimedia computer game programs; Interactive video game programs; Recorded computer game programs; Video game software; Video and computer game programs; Virtual reality game softwareACTIVE—
016(Based on Intent to Use) Blank journal books; Blank lesson plan books; Children's books; Children's activity books; Children's interactive educational books; Children's pop-up books; Coloring books; Comic books; Computer game instruction manuals; Educational books featuring creative tasks; Educational publications, namely, books, hand-outs, workbooks, journals, playbooks, worksheets and cards in the field of right-brain fitness; Educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of creativity; Fiction books on a variety of topics; Note books; Personalized coloring books for children; Picture books; Printed materials, namely, novels and series of fiction books and short stories featuring scenes and characters based on video games; Role playing game equipment in the nature of game book manuals; School writing books; Series of computer game hint books; Series of fiction books; Series of fiction works, namely, novels and books; Story books; Writing or drawing books(Based on 44(d) Priority Application) Blank journal books; Blank lesson plan books; Children's books; Children's activity books; Children's interactive educational books; Children's pop-up books; Coloring books; Comic books; Computer game instruction manuals; Educational books featuring creative tasks; Educational publications, namely, books, hand-outs, workbooks, journals, playbooks, worksheets and cards in the field of right-brain fitness; Educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of creativity; Fiction books on a variety of topics; Note books; Personalized coloring books for children; Picture books; Printed materials, namely, novels and series of fiction books and short stories featuring scenes and characters based on video games; Role playing game equipment in the nature of game book manuals; School writing books; Series of computer game hint books; Series of fiction books; Series of fiction works, namely, novels and books; Story books; Writing or drawing booksACTIVE—
028(Based on Intent to Use) Game cards; Game randomizer for randomly determining game play in a parlor game, sold as a component part thereof; Board games; Building games; Card games; Children's educational games for developing creativity, empathy and teamwork; Educational card games; Memory games; Parlor games; Parlour games; Party games; Playing card game accessories, namely, playing card cases, playing card holders, mats for use in connection with playing card games, playing card shuffling devices and dice; Playing cards and card games; Playing cards for business training; Promotional game materials; Role playing games; Tabletop games; Tabletop hobby battle games in the nature of battle, war and skirmish games, and fantasy games, and playing equipment sold as a unit therewith; Trading card games(Based on 44(d) Priority Application) Game cards; Game randomizer for randomly determining game play in a parlor game, sold as a component part thereof; Board games; Building games; Card games; Children's educational games for developing creativity, empathy and teamwork; Educational card games; Memory games; Parlor games; Parlour games; Party games; Playing card game accessories, namely, playing card cases, playing card holders, mats for use in connection with playing card games, playing card shuffling devices and dice; Playing cards and card games; Playing cards for business training; Promotional game materials; Role playing games; Tabletop games; Tabletop hobby battle games in the nature of battle, war and skirmish games, and fantasy games, and playing equipment sold as a unit therewith; Trading card gamesACTIVE—
041(Based on Intent to Use) Book publishing; Training in the field of design, advertising and communication technologies; Business training consultancy services; Business education and training services, namely, developing customized in-company leadership and executive development programs, providing executive coaching services, and providing public and in-company keynote presentations to business leaders; Education services, namely, providing hands-on opportunities for children in the field of intuitive engineering through live, broadcast, and on-line classes, seminars, workshops, training and curriculum development for children, parents and educators; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Educational services, namely, providing a learning and innovation center featuring fully customized leadership, motivational, educational, and brainstorming training; Educational services, namely, providing web-based and classroom training for certification of teachers and continuing education for teachers and principals; Electronic games services provided by means of the internet; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, production and distribution of a game show; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing an on-line board game; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Leadership development training for educators; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Production of video and computer game software; Providing a computer game for use network-wide by network users; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Providing a website featuring non-downloadable game software; Providing information on-line relating to computer games and computer enhancements for games; Providing on-line computer games; Providing online non-downloadable game software; Public sector business training; Publication of books; Publication of text books; Publishing of books and reviews; Publishing of books, e-books, audio books, music and illustrations; Virtual reality game services provided on-line from a computer network(Based on 44(d) Priority Application) Book publishing; Training in the field of design, advertising and communication technologies; Business training consultancy services; Business education and training services, namely, developing customized in-company leadership and executive development programs, providing executive coaching services, and providing public and in-company keynote presentations to business leaders; Education services, namely, providing hands-on opportunities for children in the field of intuitive engineering through live, broadcast, and on-line classes, seminars, workshops, training and curriculum development for children, parents and educators; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Educational services, namely, providing a learning and innovation center featuring fully customized leadership, motivational, educational, and brainstorming training; Educational services, namely, providing web-based and classroom training for certification of teachers and continuing education for teachers and principals; Electronic games services provided by means of the internet; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, production and distribution of a game show; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing an on-line board game; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Leadership development training for educators; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Production of video and computer game software; Providing a computer game for use network-wide by network users; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Providing a website featuring non-downloadable game software; Providing information on-line relating to computer games and computer enhancements for games; Providing on-line computer games; Providing online non-downloadable game software; Public sector business training; Publication of books; Publication of text books; Publishing of books and reviews; Publishing of books, e-books, audio books, music and illustrations; Virtual reality game services provided on-line from a computer networkACTIVE—

Related trademarks

CopyMark links this record to cited §2(d) serials, the owner's other marks, Nice classes, similar mark names, and recently changed USPTO applications.

Prosecution history

Latest event (MAB6): The intent-to-use application was abandoned because no acceptable Statement of Use (or valid extension) was filed before the Notice of Allowance deadline expired. The application is dead unless revived within a limited window.

DateCodeEventWhat it means
Apr 22, 2019MAB6ABANDONMENT NOTICE E-MAILED - NO USE STATEMENT FILEDThe intent-to-use application was abandoned because no acceptable Statement of Use (or valid extension) was filed before the Notice of Allowance deadline expired. The application is dead unless revived within a limited window.
Apr 22, 2019ABN6ABANDONMENT - NO USE STATEMENT FILEDThe intent-to-use application was abandoned because no acceptable Statement of Use (or valid extension) was filed before the Notice of Allowance deadline expired. The application is dead unless revived within a limited window.
Sep 18, 2018NOAMNOA E-MAILED - SOU REQUIRED FROM APPLICANTA Notice of Allowance means your intent-to-use application cleared examination and opposition but is not registered yet. You must file a Statement of Use showing the mark in commerce, or request an extension, before the deadline — usually six months from the notice date.
Jul 24, 2018NPUBOFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED—
Jul 24, 2018PUBOPUBLISHED FOR OPPOSITIONYour mark was published in the USPTO Official Gazette for a 30-day opposition window. During that period, third parties who believe they would be harmed can file an opposition. If no opposition is filed, prosecution usually continues toward registration or a Notice of Allowance.
Jul 4, 2018NONPNOTIFICATION OF NOTICE OF PUBLICATION E-MAILED—
Jun 15, 2018FIXDELECTRONIC RECORD REVIEW COMPLETE—
May 25, 2018ERRRON HOLD - ELECTRONIC RECORD REVIEW REQUIRED—
May 17, 2018CNSAAPPROVED FOR PUB - PRINCIPAL REGISTER—
May 17, 2018DOCKASSIGNED TO EXAMINER—
Feb 12, 2018NWOSNEW APPLICATION OFFICE SUPPLIED DATA ENTERED—
Feb 7, 2018NWAPNEW APPLICATION ENTERED—

Frequently asked questions

Related guidance