USPTO serial 88056626
XRSPACE
Reviewed by CopyMark Law Group
Status 606
- Filing date
- Status date
- Registration date
- —
- Examiner
- MCDORMAN, ROGER THOMAS
- Law office
- INTENT TO USE SECTION
What this means
This page summarizes the public USPTO record for this serial number, including owners, goods and services, and prosecution history.
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Owner
TAOYUAN CITY, TW
TAOYUAN CITY, TW
Attorney of record
The USPTO lists this attorney as the applicant's representative for correspondence on this application.
MORTON J. ROSENBERG
MORTON J. ROSENBERG ROSENBERG, KLEIN & LEE3458 ELLICOTT CENTER DR STE 101ELLICOTT CITY, MD 21043-4178UNITED STATESGoods and services
| Class | Description | Status | First use |
|---|---|---|---|
| 009 | THREE-DIMENSIONAL SPECTACLES, OPTICAL MECHANICAL; AUGMENTED REALITY SOFTWARE FOR PLAYING COMPUTER GAMES, PILOT TRAINING AND MEDICAL TEACHING FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS FOR THE PURPOSE OF LOCATING VEHICLES, CREATING MAPS IN THE FIELD OF MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER APPLICATION SOFTWARE FOR MOBILE PHONES, PORTABLE MEDIA PLAYERS AND HANDHELD COMPUTERS, NAMELY, SOFTWARE FOR USE IN DATABASE MANAGEMENT AND ELECTRONIC STORAGE OF DATA FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER APPLICATION SOFTWARE FOR MOBILE PHONES, NAMELY, SOFTWARE FOR USE IN DATABASE MANAGEMENT AND ELECTRONIC STORAGE OF DATA FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER DEVICES AND SYSTEMS, NAMELY, HAPTIC INTERFACES, HAPTIC INTERFACE DEVICES, AND HAPTIC DISPLAYS, FOR PROVIDING HAPTIC FEEDBACK, NAMELY, TACTILE FEEDBACK, FORCE-FEEDBACK AND MOTION EFFECTS; AND COMPUTER SOFTWARE AND HARDWARE FEATURING HAPTIC TECHNOLOGY FOR USE IN THE SIMULATION OF TACTILE FEEDBACK, FORCE-FEEDBACK AND MOTION EFFECTS; VIRTUAL REALITY TECHNOLOGY, NAMELY, WEARABLE HAPTIC FEEDBACK CLOTHING; COMPUTER GAME SOFTWARE, GAME APPLICATION, FRAMEWORK, SOFTWARE DEVELOPMENT KIT AND THREE-DIMENSIONAL ENGINE IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAME SOFTWARE FOR GAMING MACHINES, NAMELY, SLOT MACHINES AND VIDEO LOTTERY TERMINALS, GAME APPLICATION, FRAMEWORK, SOFTWARE DEVELOPMENT KIT AND THREE-DIMENSIONAL ENGINE IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAME SOFTWARE FOR PERSONAL COMPUTERS AND HOME VIDEO GAME CONSOLES, GAME APPLICATION, FRAMEWORK, 180/360 VIDEO, AND THREE-DIMENSIONAL ENGINE IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAME SOFTWARE FOR USE WITH PERSONAL COMPUTERS, HOME VIDEO GAME CONSOLES USED WITH TELEVISIONS AND ARCADE-BASED VIDEO GAME CONSOLES, REMOTE VIDEO BROADCASTING AND INTERACTIVE FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER GAMING SOFTWARE, RECORDED, FOR RECREATIONAL GAME PLAYING PURPOSES, GAME APPLICATION, FRAMEWORK, 180/360 VIDEO ENCODING/DECODING, AND THREE-DIMENSIONAL ENGINE RENDERING IMPLEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER HARDWARE FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND COMPUTER PERIPHERAL DEVICES FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND COMPUTER PERIPHERALS FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND COMPUTER SOFTWARE PROGRAMS FOR THE INTEGRATION OF TEXT, AUDIO, GRAPHICS, STILL IMAGES AND MOVING PICTURES INTO AN INTERACTIVE DELIVERY FOR MULTIMEDIA APPLICATIONS FOR DIGITAL SIGNAL PROCESSING FIRMWARE, GRAPHICS PROCESSING UNIT, RENDERING, FRAMEWORK, AND SYSTEM DRIVER, OPERATING SYSTEM, TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND PERIPHERAL DEVICES FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND PERIPHERALS FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND PERIPHERALS THEREFOR FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND SOFTWARE FOR MEDICAL IMAGING APPARATUS FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER HARDWARE AND SOFTWARE FOR PROCESSING DIGITAL MUSIC FILES FOR H.264/265 MPEG CODEC FOR ENCODE/DECODE, AND WIRELESS STREAMING TECHNOLOGY PURPOSES; COMPUTER HARDWARE, NAMELY, WIRELESS NETWORK EXTENDERS FOR RADIO FREQUENCY, WIRELESS-ENABLED ACCESSORY AND THERMA TECHNOLOGY PURPOSES; COMPUTER SOFTWARE AND FIRMWARE FOR PLAYING GAMES OF CHANCE ON ANY COMPUTERIZED PLATFORM, INCLUDING DEDICATED GAMING CONSOLES, VIDEO BASED SLOT MACHINES, REEL BASED SLOT MACHINES, AND VIDEO LOTTERY TERMINALS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR APPLICATION AND DATABASE INTEGRATION FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR COMPUTER SYSTEM AND APPLICATION DEVELOPMENT, DEPLOYMENT AND MANAGEMENT FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR CONTROLLING AND MANAGING ACCESS SERVER APPLICATIONS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE FOR MANIPULATING DIGITAL AUDIO INFORMATION FOR USE IN AUDIO MEDIA APPLICATIONS FOR CINEMA MOVIE, NOTIFICATION, BACKGROUND MUSIC, VOICE RECOGNITION, AND THREE-DIMENSIONAL AUDIO TECHNOLOGY; COMPUTER SOFTWARE THAT ASSISTS COMPUTERS IN DEPLOYING PARALLEL APPLICATIONS AND PERFORMING PARALLEL COMPUTATIONS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE TO ENHANCE THE AUDIO-VISUAL CAPABILITIES OF MULTIMEDIA APPLICATIONS, NAMELY, FOR THE INTEGRATION OF TEXT, AUDIO, GRAPHICS, STILL IMAGES AND MOVING PICTURES FOR CINEMA MOVIE, NOTIFICATION, BACKGROUND MUSIC, VOICE RECOGNITION, AND THREE-DIMENSIONAL AUDIO TECHNOLOGY; COMPUTER SOFTWARE, NAMELY, AN APPLICATION ALLOWING SALES AND FIELD SERVICE EMPLOYEES TO UPDATE AND RECEIVE DATA STORED IN AN ENTERPRISE'S COMPUTER DATABASES IN REAL TIME, USING A MOBILE DEVICE, WITH FULL TELEPHONY INTEGRATION WITH THE TELEPHONE AND/OR SOFTWARE FEATURES OF THE MOBILE DEVICE MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE, NAMELY, GAME ENGINE SOFTWARE FOR VIDEO GAME DEVELOPMENT AND OPERATION FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTER SOFTWARE, NAMELY, SOFTWARE DEVELOPMENT TOOLS FOR THE CREATION OF MOBILE INTERNET APPLICATIONS AND CLIENT INTERFACES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; COMPUTERS AND COMPUTER HARDWARE FOR OPTICAL, MECHANICAL, INDUSTRIAL DESIGN, RADIO FREQUENCY AND THERMA TECHNOLOGY PURPOSES; DOWNLOADABLE COMPUTER GAME SOFTWARE VIA A GLOBAL COMPUTER NETWORK AND WIRELESS DEVICES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; DOWNLOADABLE ELECTRONIC GAME SOFTWARE FOR USE ON MOBILE AND CELLULAR PHONES, HANDHELD COMPUTERS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; ELECTRONIC AGENDAS; ELECTRONIC BOOK READERS; ELECTRONIC NOTICE BOARDS; GOGGLES FOR SPORTS; HEADSETS FOR VIRTUAL REALITY GAMES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; MOBILE TELEPHONES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; NOTEBOOK COMPUTERS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; PORTABLE MEDIA PLAYERS; SIMULATORS FOR THE STEERING AND CONTROL OF VEHICLES; COMPUTER HARDWARE AND SOFTWARE, NAMELY, SIMULATORS FOR THE STEERING AND CONTROL OF VEHICLES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; SMARTPHONES; SPECTACLE LENS BLANKS FOR OPTICAL MECHANICAL, INDUSTRIAL DESIGN, AND BIOLOGICAL CERTIFICATION, AND DESIGN TECHNOLOGY PURPOSES; SPECTACLE LENSES FOR OPTICAL MECHANICAL, INDUSTRIAL DESIGN, AND BIOLOGICAL CERTIFICATION, AND DESIGN TECHNOLOGY PURPOSES; SPECTACLES FOR OPTICAL MECHANICAL, INDUSTRIAL DESIGN, AND BIOLOGICAL CERTIFICATION, AND DESIGN TECHNOLOGY PURPOSES; STEREO HEADPHONES FOR THREE-DIMENSIONAL AUDIO, AUDIO STREAMING, AMPLIFIED, FIRMWORK, DECODING, ENCODING WITH CODEC, IMPLEMENT VIA MECHANICAL AND INDUSTRIAL DESIGN PURPOSES; VIRTUAL REALITY GAME SOFTWARE FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY GLASSES FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY HEADSETS FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY SOFTWARE FOR PLAYING COMPUTER GAMES, PILOT TRAINING, MEDICAL TEACHING FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY; VIRTUAL REALITY SOFTWARE FOR MEDICAL TEACHING; VIRTUAL REALITY TRAINING SIMULATION SOFTWARE IN THE FIELD OF CARPENTRY, SPRAY PAINTING TECHNIQUES, AIR TRAFFIC CONTROL FOR MULTIMEDIA-ENTERTAINMENT, GAMING, EDUCATION, EDGE-COMPUTING, SOCIAL NETWORK, WIRELESS COMMUNICATION, AND E-COMMERCE TECHNOLOGY | ACTIVE | — |
| 028 | AMUSEMENT MACHINES, AUTOMATIC AND COIN-OPERATED FOR MULTIMEDIA-ENTERTAINMENT, GAMING, REMOTE DISPLAY, AND EDUCATIONAL USE; APPARATUS FOR ELECTRONIC GAMES ADAPTED FOR USE WITH AN EXTERNAL DISPLAY SCREEN OR MONITOR FOR MULTIMEDIA-ENTERTAINMENT, GAMING, REMOTE DISPLAY, AND EDUCATIONAL USE; APPARATUS FOR ELECTRONIC GAMES OTHER THAN THOSE ADAPTED FOR USE WITH AN EXTERNAL DISPLAY SCREEN OR MONITOR FOR MULTIMEDIA-ENTERTAINMENT, GAMING, REMOTE DISPLAY, AND EDUCATION EDUCATIONAL USE; ARCADE VIDEO GAME MACHINES; BOARD GAMES; BUILDING GAMES; CONTROLLERS FOR GAME CONSOLES; CONTROLLERS FOR TOY CARS, TOY PLANES; ELECTRONIC INTERACTIVE BOARD GAMES FOR USE WITH EXTERNAL MONITOR; GAME APPARATUS, NAMELY, BASES, BATS, AND BALLS FOR PLAYING BASEBALL-LIKE INDOOR AND OUTDOOR GAMES; GAME APPARATUS, NAMELY, BASES, BATS, AND BALLS FOR PLAYING INDOOR AND OUTDOOR GAMES; HOME VIDEO GAME MACHINES; PARLOR GAMES; PORTABLE GAMES WITH LIQUID CRYSTAL DISPLAYS; RADIO TRANSMITTERS FOR USE WITH RADIO-CONTROLLED TOYS; REMOTE CONTROLS FOR TOY CARS, TOY PLANES; STATIONARY EXERCISE BICYCLES; STATIONARY EXERCISE BICYCLES AND ROLLERS THEREFOR; VIDEO GAME MACHINES; VIDEO GAME MACHINES FOR USE WITH EXTERNAL DISPLAY SCREEN, TELEVISION, OR MONITOR | ACTIVE | — |
Related trademarks
CopyMark links this record to cited §2(d) serials, the owner's other marks, Nice classes, similar mark names, and recently changed USPTO applications.
Prosecution history
| Date | Code | Event | What it means |
|---|---|---|---|
| Jul 6, 2021 | MAB6 | ABANDONMENT NOTICE E-MAILED - NO USE STATEMENT FILED | The intent-to-use application was abandoned because no acceptable Statement of Use (or valid extension) was filed before the Notice of Allowance deadline expired. The application is dead unless revived within a limited window. |
| Jul 5, 2021 | ABN6 | ABANDONMENT - NO USE STATEMENT FILED | The intent-to-use application was abandoned because no acceptable Statement of Use (or valid extension) was filed before the Notice of Allowance deadline expired. The application is dead unless revived within a limited window. |
| Oct 9, 2020 | EXRA | NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED | — |
| Oct 7, 2020 | EX3G | SOU EXTENSION 3 GRANTED | — |
| Oct 7, 2020 | EXT3 | SOU EXTENSION 3 FILED | — |
| Oct 7, 2020 | EEXT | SOU TEAS EXTENSION RECEIVED | The applicant requested more time to file a Statement of Use before the Notice of Allowance deadline. Each extension typically adds six months. A limited number of extensions are available for intent-to-use applications not yet in use. |
| May 23, 2020 | EXRA | NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED | — |
| May 21, 2020 | EX2G | SOU EXTENSION 2 GRANTED | — |
| May 21, 2020 | EXT2 | SOU EXTENSION 2 FILED | — |
| May 21, 2020 | EEXT | SOU TEAS EXTENSION RECEIVED | The applicant requested more time to file a Statement of Use before the Notice of Allowance deadline. Each extension typically adds six months. A limited number of extensions are available for intent-to-use applications not yet in use. |
| Nov 26, 2019 | EXRA | NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED | — |
| Nov 22, 2019 | EX1G | SOU EXTENSION 1 GRANTED | — |
| Nov 22, 2019 | EXT1 | SOU EXTENSION 1 FILED | — |
| Nov 22, 2019 | EEXT | SOU TEAS EXTENSION RECEIVED | The applicant requested more time to file a Statement of Use before the Notice of Allowance deadline. Each extension typically adds six months. A limited number of extensions are available for intent-to-use applications not yet in use. |
| Jun 4, 2019 | NOAM | NOA E-MAILED - SOU REQUIRED FROM APPLICANT | A Notice of Allowance means your intent-to-use application cleared examination and opposition but is not registered yet. You must file a Statement of Use showing the mark in commerce, or request an extension, before the deadline — usually six months from the notice date. |
| Apr 9, 2019 | NPUB | OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED | — |
| Apr 9, 2019 | PUBO | PUBLISHED FOR OPPOSITION | Your mark was published in the USPTO Official Gazette for a 30-day opposition window. During that period, third parties who believe they would be harmed can file an opposition. If no opposition is filed, prosecution usually continues toward registration or a Notice of Allowance. |
| Mar 20, 2019 | NONP | NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED | — |
| Mar 6, 2019 | PREV | LAW OFFICE PUBLICATION REVIEW COMPLETED | — |
| Mar 4, 2019 | ALIE | ASSIGNED TO LIE | — |
| Feb 13, 2019 | CNSA | APPROVED FOR PUB - PRINCIPAL REGISTER | — |
| Feb 12, 2019 | TEME | TEAS/EMAIL CORRESPONDENCE ENTERED | — |
| Feb 11, 2019 | CRFA | CORRESPONDENCE RECEIVED IN LAW OFFICE | — |
| Feb 11, 2019 | TROA | TEAS RESPONSE TO OFFICE ACTION RECEIVED | This event means the applicant filed a response to a USPTO Office Action — typically arguments, amendments, or evidence addressing the examiner's objections. The USPTO will review the response and either allow the mark to proceed or issue another action. |
| Nov 23, 2018 | GNRN | NOTIFICATION OF NON-FINAL ACTION E-MAILED | A non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application. |
| Nov 23, 2018 | GNRT | NON-FINAL ACTION E-MAILED | A non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application. |
| Nov 23, 2018 | CNRT | NON-FINAL ACTION WRITTEN | A non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application. |
| Nov 15, 2018 | DOCK | ASSIGNED TO EXAMINER | — |
| Aug 3, 2018 | NWOS | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | — |
| Aug 1, 2018 | NWAP | NEW APPLICATION ENTERED | — |