Drawing for EQX

USPTO serial 98246957

EQX

Reviewed by CopyMark Law Group

Filing date
Status date
Registration date
—
Examiner
LEE, DOUGLAS
Law office
TMO LAW OFFICE 129 - EXAMINING ATTORNEY ASSIGNED

What this means

These status codes mean the trademark application is abandoned and no longer pending. Common reasons include missing an Office Action response (600), filing without a valid basis (602), express abandonment by the applicant (604), or failure to respond to an examiner's inquiry (618). Revival may be possible in limited circumstances. If abandonment was unintentional, consult counsel about a petition to revive. Otherwise file a new application if protection is still needed.

Status 602: These status codes mean the trademark application is abandoned and no longer pending. Common reasons include missing an Office Action response (600), filing without a valid basis (602), express abandonment by the applicant (604), or failure to respond to an examiner's inquiry (618). Revival may be possible in limited circumstances.

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If you own this trademark, we can monitor new filings and help with USPTO deadlines. If you do not, we can file a new U.S. application.

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File a new U.S. trademark application, or speak with our attorneys.

Owner

Attorney of record

The USPTO lists this attorney as the applicant's representative for correspondence on this application.

Keith W. Medansky

KEITH W. MEDANSKY DLA PIPER LLP (US)P.O. BOX 64807CHICAGO, IL 60664-0807UNITED STATES

Goods and services

ClassDescriptionStatusFirst use
009Downloadable video recordings related to fitness and authenticated by NFTs; downloadable files containing goods authenticated by NFTs; downloadable virtual goods, namely, non-fungible tokens and digital tokens; downloadable software for creating, buying, selling, trading, sending, receiving, transmitting and using crypto currency, non-fungible tokens and digital tokens; digital media, namely, digital collectibles, digital tokens, non-fungible tokens (NFTs), and digital art; downloadable virtual reality games featuring fitness in a virtual world; virtual and digital interactive representations of consumer goods for use in virtual experiences and the metaverse, namely, downloadable general consumer merchandise, clothing, footwear, headwear, fitness equipment, accessories, luxury goods, and branded merchandise; downloadable applications for allowing users inside virtual worlds, video games, and the metaverse to communicate with each other, play games, take photographs, engage in other virtual experiences, travel and utilize virtual goods and items; downloadable applications for use as a pass to enter both virtual and in-person events; downloadable software for providing virtual exercise and access to virtual fitness centers and events; downloadable loyalty cards, incentive cards, reward cards that may be redeemed for or used towards the purchase of virtual fitness services in the virtual and real world; downloadable software for use with digital currency, crypto currency and virtual currency; downloadable mobile application for viewing, accessing, and facilitating payment for fitness servicesACTIVE—
035Providing an online marketplace using blockchain technology for buyers and sellers of goods authenticated by non-fungible tokens; providing incentive reward programs for customers through issuance and processing of loyalty points authenticated by non-fungible tokens (NFTs) for on-line purchase of a company's goods and services; providing customer loyalty incentive award programs for customers through issuance and redemption processing of tokens, namely, loyalty points for on-line purchase of a company's goods and services; promoting services of others by means of a loyalty rewards program; providing incentive award programs for customers and employees through the issuance of digital tokens for the purpose of promoting and rewarding customer loyalty; organizing, arranging, and conducting virtual social events in the field of exercise, fitness, wellness, travel and personal development; provision of an online marketplace for buyers, sellers and traders of virtual and digital assets, artwork, collectibles, and non-fungible tokens; online retail store services rendered in a virtual environment featuring virtual goods, namely, general consumer merchandise, clothing, footwear, headwear, fitness equipment, accessories, luxury goods, and branded merchandise; online retail services featuring virtual goods; providing a website featuring an online marketplace for buying, selling and trading virtual goods with other users; administration of incentive awards programs through issuance and processing of loyalty points for goods and services in the virtual and real worldACTIVE—
036Providing customer loyalty incentive award programs for customers through issuance and redemption processing of tokens, namely, loyalty points for on-line purchase of a company's goods and services Issue and redemption of tokens for customer loyalty programs; financial brokerage services, namely, brokering the purchase and sale of downloadable virtual goods and crypto-collectibles, authenticated by digital tokens, namely, non-fungible tokens; financial exchange of virtual currency; electronic transfer of virtual currencies; financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network; financial services, namely, providing online, non-downloadable virtual in-game currency for use by members of an online community via a global computer networkACTIVE—
041Entertainment services, namely, providing online, non-downloadable digital collectibles, and virtual goods being clothing and membership cards for use in digital environments created for entertainment purposes; virtual exercise and physical fitness training services; providing online virtual worlds for participating in exercise, fitness classes and training; providing online augmented reality exercise, fitness and wellness programming; providing online augmented reality travel experiences; hosting exercise, fitness and wellness events and classes in the metaverse; entertainment services, namely, providing virtual environments in which users can engage in exercise and physical fitness activities; entertainment services, namely, production and distribution of television and audio visual programs and in the fields of exercise, fitness, wellness, travel and personal development for distribution within the metaverse and virtual worlds; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; providing virtual workshops and seminars in the fields of fitness, exercise and travel; entertainment services, namely, providing podcasts via video and audio in the fields of exercise, weight loss, physical fitness, travel, and personal development in the metaverse and virtual worlds; entertainment services in the nature of the production and distribution of a virtual channel, in the fields of exercise, fitness, wellness, travel and personal developmentACTIVE—

Related trademarks

CopyMark links this record to cited §2(d) serials, the owner's other marks, Nice classes, similar mark names, and recently changed USPTO applications.

Prosecution history

Latest event (MAB2): The trademark application was abandoned because a required response or document was not filed by the deadline — usually a missed Office Action response. The application is dead unless a petition to revive is granted within a limited time.

DateCodeEventWhat it means
Mar 27, 2024MAB2ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPONDThe trademark application was abandoned because a required response or document was not filed by the deadline — usually a missed Office Action response. The application is dead unless a petition to revive is granted within a limited time.
Mar 27, 2024ABN2ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSEThe trademark application was abandoned because a required response or document was not filed by the deadline — usually a missed Office Action response. The application is dead unless a petition to revive is granted within a limited time.
Dec 1, 2023GNRNNOTIFICATION OF NON-FINAL ACTION E-MAILEDA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Dec 1, 2023GNRTNON-FINAL ACTION E-MAILEDA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Dec 1, 2023CNRTNON-FINAL ACTION WRITTENA non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application.
Nov 27, 2023DOCKASSIGNED TO EXAMINER—
Nov 8, 2023NWOSNEW APPLICATION OFFICE SUPPLIED DATA ENTERED—
Nov 2, 2023NWAPNEW APPLICATION ENTERED—

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