USPTO serial 99798852
EVERMOVE
Reviewed by CopyMark Law Group
- Filing date
- Status date
- Registration date
- —
- Examiner
- FLOWERS, JAY K
- Law office
- PUBLICATION AND ISSUE SECTION
What this means
Status 686 means your mark is published in the USPTO Official Gazette and in the 30-day opposition period. If no opposition is filed, prosecution typically continues toward registration or a Notice of Allowance. Monitor the opposition window. After it closes, watch for Notice of Allowance (intent-to-use) or registration (use-based).
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Owner
Dublin, CA, US
Dublin, CA, US
Attorney of record
The USPTO lists this attorney as the applicant's representative for correspondence on this application.
Nicole Swartz
Nicole Swartz Line of Work Law1401 Lavaca Street #314Austin, TX 78701United StatesGoods and services
| Class | Description | Status | First use |
|---|---|---|---|
| 009 | Downloadable software development kits (SDK); Downloadable software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable middleware for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable application programming interface (API) software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable software for behavioral safety scoring, social legibility measurement, and cultural calibration of digital characters, embodied agents, and humanoid robots; Recorded software for using AI to collaborate on and create visual media and to translate behavioral intent into digital agents | ACTIVE | — |
| 035 | Provision of an online marketplace for buyers and sellers of digital behavioral assets, and for facilitating the sale of pre-trained behavioral software weights, animation data packs, and behavioral intelligence modules for use in digital characters, embodied agents, and humanoid robots; Providing an online marketplace for buyers and sellers of downloadable behavioral software assets; Promoting the goods and services of others through behavioral AI-powered digital characters and embodied agents; Business data analysis services in the field of behavioral performance analytics for digital characters, embodied agents, and humanoid robots | ACTIVE | — |
| 041 | Providing training for certification in the field of using AI to translate behavioral intent into digital agents; Providing consulting services in the field of acting performance, behavioral expression, and character movement direction for use in video games, motion pictures, television, and interactive media; Organizing and conducting workshops, seminars, and conferences in the field of behavioral artificial intelligence; Publication of behavioral AI research papers, standards documentation, and technical specifications; Arranging and conducting award programs and recognition events in the field of behavioral AI | ACTIVE | — |
| 042 | Providing temporary use of online non-downloadable middleware for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Application service provider featuring application programming interface (API) software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Computer software consulting; Technological consultation in the field of artificial intelligence (AI) software customization; Technological consultation in the field of monitoring technological functions of humanoid robots with artificial intelligence (AI); Design and development of computer-modeled versions of human beings and digital characters using computer animation and artificial intelligence for use in movies, television, internet, games, robotics, and other applications; design and development of behavioral intelligence systems using artificial intelligence for digital characters, embodied agents, and humanoid robots; Technological consultation in the field of behavioral animation, body locomotion, and motion intelligence for digital characters, embodied agents, and humanoid robots; Technological consultation in the field of artificial intelligence-driven acting performance and expressive behavior for digital characters and embodied agents; Technological consultation in the field of integrating behavioral AI systems into enterprise software platforms for healthcare, banking, retail, and customer service applications; Design and development of artificial intelligence software for body locomotion, gestural expression, spatial awareness, and social behavior orchestration; Platform as a service (PaaS) featuring software for behavioral AI development, testing, and deployment for digital characters, embodied agents, and humanoid robots; Platform as a service (PAAS) services featuring software platforms for authoring, testing, and deploying behavioral intelligence for digital characters, embodied agents, and humanoid robots; Software as a service (SaaS) featuring software for behavioral data analytics, behavioral safety scoring, and social legibility measurement of digital characters, embodied agents, and humanoid robots; Providing online non-downloadable software for data analytics, namely tracking and analyzing behavioral performance data from digital characters, embodied agents, and humanoid robots deployed across multiple industries; Consulting in the field of designing video games; Providing online non-downloadable software for generating real-time character behavior in video games and interactive entertainment; Providing online non-downloadable software for use in the creation of entertainment content, namely behavioral intelligence for non-player characters in video games, interactive media, and virtual reality experiences | ACTIVE | — |
| 045 | Regulatory compliance auditing; Providing information concerning consumer product safety; Consultation services in the field of the safety needs of commercial and industrial companies; Licensing of behavioral AI software and pre-trained behavioral intelligence modules; Licensing of intellectual property in the field of behavioral animation, motion intelligence, and social behavior for digital characters, embodied agents, and humanoid robots | ACTIVE | — |
Related trademarks
CopyMark links this record to cited §2(d) serials, the owner's other marks, Nice classes, similar mark names, and recently changed USPTO applications.
- Other trademarks owned by EverMove Inc.
- Other trademarks owned by EverMove Inc.
- Other trademarks in Class 009
- Other trademarks in Class 035
- Other trademarks in Class 041
- Other trademarks in Class 042
- Other trademarks in Class 045
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Prosecution history
| Date | Code | Event | What it means |
|---|---|---|---|
| Nov 3, 2026 | NPUB | OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED | — |
| Nov 3, 2026 | PUBO | PUBLISHED FOR OPPOSITION | Your mark was published in the USPTO Official Gazette for a 30-day opposition window. During that period, third parties who believe they would be harmed can file an opposition. If no opposition is filed, prosecution usually continues toward registration or a Notice of Allowance. |
| Oct 28, 2026 | NONP | NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED | — |
| Oct 2, 2026 | CNSA | APPROVED FOR PUB - PRINCIPAL REGISTER | — |
| Sep 29, 2026 | TEME | TEAS/EMAIL CORRESPONDENCE ENTERED | — |
| Sep 28, 2026 | CRFA | CORRESPONDENCE RECEIVED IN LAW OFFICE | — |
| Sep 28, 2026 | TROA | TEAS RESPONSE TO OFFICE ACTION RECEIVED | This event means the applicant filed a response to a USPTO Office Action — typically arguments, amendments, or evidence addressing the examiner's objections. The USPTO will review the response and either allow the mark to proceed or issue another action. |
| Sep 10, 2026 | GNRN | NOTIFICATION OF NON-FINAL ACTION E-MAILED | A non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application. |
| Sep 10, 2026 | GNRT | NON-FINAL ACTION E-MAILED | A non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application. |
| Sep 10, 2026 | CNRT | NON-FINAL ACTION WRITTEN | A non-final Office Action means the USPTO examining attorney has raised at least one issue with your trademark application but has not made a final decision. You usually have three months to respond with arguments, amendments, or evidence. Missing the deadline can abandon the application. |
| Sep 4, 2026 | DOCK | ASSIGNED TO EXAMINER | — |
| Sep 2, 2026 | NWOS | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED | — |
| May 1, 2026 | MAFR | APPLICATION FILING RECEIPT MAILED | — |
| May 1, 2026 | NWAP | NEW APPLICATION ENTERED | — |